// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0000: NOP 

:NONAME_4
wait 0 
if 
0AB0:   key_pressed 48 
else_jump @NONAME_4 
jump @NONAME_30 

:NONAME_30
wait 0 
Model.Load(#M4)
Model.Load(#HECK1)
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 0.0 
038B: load_requested_models 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
1@ = Actor.Create(Gang2, #HECK1, 7@, 8@, 9@)
0631: put_actor 1@ in_group $PLAYER_GROUP 
Actor.Health(1@) = 999
Actor.SetImmunities(1@, 9, 9, 9, 9, 9)
0245: set_actor 1@ walk_style_to "MAN" 
0446: set_actor 1@ immune_to_headshots 0
04D8: set_actor 1@ drowns_in_water 0
03FE: set_actor 1@ money 10000   
07DD: set_actor 1@ temper_to 100 // see pedstats.dat  
01B2: give_actor 1@ weapon 31 ammo 9999 // Load the weapon model before using this 
wait 800 
jump @NONAME_431 

:NONAME_431
wait 0 
if 
0AB0:   key_pressed 48 
else_jump @NONAME_457 
jump @NONAME_495 

:NONAME_457
wait 500 
if 
   Actor.Dead(1@)
else_jump @NONAME_431 
jump @NONAME_495 

:NONAME_495
wait 500 
Actor.DestroyInstantly(1@)
wait 700 
jump @NONAME_4 
